The Rise of the Tomb Kings, Coming to Total War Warhammer 2

Creative assembly have released a new trailer of Total War Warhammer 2 Tomb Kings.

Set to release on January the 23rd 2018. There will be no Story along with the expansion, but it will contain 4 new playable Legendary Lords:

  • Settra the Imperishable, the king of kings, who doesn’t need to rest in a sarcophagus and has an unlockable Warsphinx and Chariot of the Gods mount.
  • High Queen Khalida, who can reduce all forms of corruption, buff ammunition for ranged units in her faction and grant poison attacks.
  • Grand Hierophant Khatep, a Liche Priest who buffs Dynasty research rates, improves casualty replenishment and army movement, and can recruit more Liche Priests and at a higher rank.
  • Arkhan the Black, a Liche King, who gets on well with vampires so his regions never suffer from Vampiric corruption. His heroes get melee attack and defense bonuses and his armies get a boost to their Winds of Magic Power Reserve.

The new expansion will cost £14 on steam, but they currently have a deal for the DLC for £12.59

Check out the lowdown for the expansion here:


  • New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
  • Unique Race mechanics inspired by the Tomb Kings lore 
  • 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
  • Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
  • Uncover the mysteries of the past by researching the Nehekharan Dynasties
  • Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle 
  • Combine exotic trade goods and Canopic Jars – the Tomb Kings’ unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
  • Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world

Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness! 

Campaign gameplay

Objectives 
While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.

Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult. 

The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies. 

The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army. 

Rites
The Tomb Kings have four unique Rites which may be unlocked and used in campaign:

Great Incantation of Ptra
Invoking the sun god summons Ptra’s Necrotect, a unique Hero character capable of colonising ruins at city level 3.

Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close).

Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).

Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.